Tomb Raider’s creators on how the game changed their lives: ‘Skint staff were suddenly pulling up in sports cars’
Paul Douglas, lead programmer and co-creator, told the Guardian that he and Toby Gard worked until 2 or 3 am every day for a year to complete the game. He noted that at the time, using a female character as the protagonist went against conventional market wisdom, but the game's success proved that such an approach could lead to major achievements. Heather Stevens, a level designer, reflecting on the work environment in Derby, England, emphasized that Lara Croft, as an independent and mysterious character, presented a different image of women in video games. Stevens added that the commercial success was so significant that many team members who were previously broke were able to transform their lives, and she herself was able to buy a house with the royalties.

